Virtual Environments
Inverted Reality System
The I.R.S. allows us to deal with the virtual environments in a new way, one that is neither a simple copy or simulation of a future or current (but too expensive to build) real space, nor an "artistically" well painted maze of tunnels and suchlike.
SPIN users find themselves inside a large wireframe sphere with the center of gravity pointing outward (like centrifugal force). Such an environment closes the user into a world that is closed enough to be overseen, large enough to explore.
Collisions with colour-coded balls transfer the user away from this central world. Outside the sphere the worlds are created according to the user's preconditions.
It's up to the users to become one with the program and change the course of their worlds and history with their bodily functions.
A series of environments allows the user to obtain the necessary skills to get around in the space, including the space of their own biomechanical capabilities.
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